aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
aa ab ac ac ac ad ac ac ac ac ac ad ac ac ac ac ac ad ac ae aa 
aa af ag ah ai aj aj aj ah ai ag ag ag ak al al am an ao ap ac 
aa af aq ar as at au at av aw ag ag ag ax ay az aA ag aB ag aC 
aa af ag aD aq ag ag aE aE aF ag ag aC aG aH aI aJ aC aB ag aC 
aa af ag aD aK ag ag aL aM aF ag ag aC aN aO aP aQ aC aB ag aC 
aa af ag aR aS aS aS aS aS aT aq ag aC aU aV aV aW aC aB ag aC 
aa af ag aX as as aY as as aZ ag ag ag a0 a1 a2 a3 ag aB ag aC 
aa af ag ag ag ag ag ag ag ak al am ag a4 a5 a6 a7 ag aB ag aC 
aa af ak al al am ag ag ag ax a8 a9 ag ba aa bb af ag aB ag aC 
aa af ax bc bd a9 ag ag aC aN be bf aC ap ad bg bh ag aB ag aC 
aa af bi bj bk bl aC ag aC aU aV aW aC ag ag bm ag ag bn ag aC 
aa af bo aV aV aW aC ag ag a0 a2 a3 ag ag ag bp bq bq bq bq bq 
aa af a0 a2 br a3 ak al al am bs aC ag ag ag bm ag ag ao ag aC 
aa af ag bt ag ag ax bu bv a9 bm ag ag ag ag bm ag ag aB ag aC 
aa af ag bm ag aC bw bx by bl bz ag ag ag ag bm ag ag aB ag aC 
aa af ag bm ag aC aU aV aV aW bA bq bq bq bq bB ag ag aB ag aC 
aa af ag bC bD ag a0 bE a2 a3 bm ag ag ag ag ag ag ag aB ag aC 
aa af an an bC bq bq bq bF bq bB an an an ag bG ag ag bn ag aC 
aa bH a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 a5 bI a5 a5 a5 a5 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bb aa aa aa aa 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bb aa aa aa aa 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bb aa aa aa aa 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bb aa aa aa aa 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bb aa aa aa aa 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bb aa aa aa aa 
aa aa aa aa aa aa aa aa bJ bK bK bK bK bK bL aa bb aa aa aa aa 
aa aa aa aa aa aa aa aa ax bv bv bd bd bd a9 ae bb aa aa aa aa 
aa aa aa aa aa aa aa bM bi bN bk bO aO bP aJ bQ bR ae aa aa aa 
aa aa aa aa aa aa bS bT aG aO aO bU aO bO aJ aC ag bV aa aa aa 
aa aa aa aa aa aa bW bT aG bO aO bU aO bU aJ aC ag bX aa aa aa 
aa aa aa aa aa aa bY bT aG bZ aO bZ aO bZ aJ aC ag ap ae aa aa 
aa aa aa aa aa aa b0 bT bo aV aV aV aV aV b1 aC ag ag b2 aa aa 
aa aa aa aa aa aa aa bW a0 b3 b4 b5 b6 b3 a3 ag ag b7 aa aa aa 
aa aa aa aa aa aa aa b0 an an an b8 an an an an b7 aa aa aa aa 
aa aa aa aa aa aa aa bY an an an an a4 a5 a5 b9 ca aa aa aa aa 
aa aa aa aa aa aa aa bH b9 an a4 a5 cb aa cc aa aa aa aa aa aa 
aa aa aa aa aa aa aa aa aa bW b2 aa aa aa aa aa aa aa aa aa aa 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 

:def
:aa
pix("water/water.png")
walk(0)
:ab
pix("water/land_se.png")
walk(0)
:ac
pix("water/water_s3.png")
walk(1)
:ad
pix("water/water_s.png")
walk(1)
:ae
pix("water/land_sw.png")
walk(0)
:af
pix("water/water_e.png")
walk(0)
:ag
pix("grass.png")
walk(1)
:ah
pix("stone_interior/wall_left_steps.png")
walk(0)
:ai
pix("stone_interior/wall_right_steps.png")
walk(0)
:aj
pix("stone_interior/wall_top_grass.png")
walk(1)
:ak
pix("wood_interior/wood_wall_top_grass_w.png")
walk(1)
:al
pix("wood_interior/wood_wall_top_grass.png")
walk(1)
:am
pix("wood_interior/wood_wall_top_grass_e.png")
walk(1)
:an
pix("water/grass.png")
walk(1)
:ao
pix("town/fence_n.png")
walk(0)
:ap
pix("water/water_sw.png")
walk(1)
:aq
pix("stones.png")
walk(1)
:ar
pix("stone_interior/wall_grass_nw.png")
walk(0)
:as
pix("town/wall_s.png")
walk(0)
:at
pix("stone_interior/wall_grass_window.png")
walk(0)
:au
pix("stone_interior/wall_grass_doorway.png")
walk(1)
:av
pix("town/wall_fountain.png")
walk(0)
:aw
pix("stone_interior/wall_grass_ne.png")
walk(0)
:ax
pix("wood_interior/wall_woodfloor_nw.png")
walk(0)
:ay
pix("wood_interior/fireplace.png")
walk(0)
:az
pix("wood_interior/weapons.png")
walk(0)
:aA
pix("wood_interior/swords.png")
walk(0)
:aB
pix("town/fence_ns.png")
walk(0)
:aC
pix("grass.png")
walk(0)
:aD
pix("stone_interior/wall_grass_w.png")
walk(1)
:aE
pix("small_blue_flowers.png")
walk(1)
:aF
pix("stone_interior/wall_grass_e.png")
walk(1)
:aG
pix("wood_interior/wall_woodfloor_w.png")
walk(1)
:aH
pix("wood_interior/rug2.png")
walk(1)
:aI
pix("wood_interior/woodfloor.png")
walk(1)
addpix("furnishings/treasure_chest.png")
:aJ
pix("wood_interior/wall_woodfloor_e.png")
walk(1)
:aK
pix("stone_interior/broken_wall.png")
walk(0)
:aL
pix("grass.png")
walk(1)
if(var("smoke_bomb_found0"), "=", 0)
	addpix("items/smoke_bomb.png")
endif
Action
if(var("smoke_bomb_found0"), "=", 0)
	if(find("smoke bomb", a), "=", 1)
		set("smoke_bomb_found0", "=", 1)
		delpix("items/smoke_bomb.png")
	endif
endif
:aM
pix("blue_flowers.png")
walk(1)
:aN
pix("wood_interior/wall_woodfloor_w.png")
walk(1)
Action
wall_w(1)
:aO
pix("wood_interior/woodfloor.png")
walk(1)
:aP
pix("wood_interior/woodfloor.png")
walk(0)
addpix("people/woman_s.png")
Action
store("Weapons Store")
:aQ
pix("grass.png")
walk(1)
addpix("wood_interior/wall_woodfloor_e.png")
Action
wall_e(1)
:aR
pix("stone_interior/wall_grass_sw.png")
walk(1)
:aS
pix("stone_interior/wall_top_grass_s.png")
walk(1)
:aT
pix("stone_interior/wall_grass_se.png")
walk(1)
:aU
pix("wood_interior/wall_woodfloor_sw.png")
walk(1)
Action
wall_w(1)
:aV
pix("wood_interior/wall_woodfloor.png")
walk(1)
:aW
pix("wood_interior/wall_woodfloor_se.png")
walk(1)
Action
wall_e(1)
:aX
pix("town/wall_sw.png")
walk(0)
:aY
pix("town/wall_suit_of_armor.png")
walk(0)
:aZ
pix("town/wall_se.png")
walk(0)
:a0
pix("town/wood_wall_sw.png")
walk(0)
:a1
pix("town/wood_sign_weapon.png")
walk(0)
:a2
pix("road/end_wood_doorway.png")
walk(1)
:a3
pix("town/wood_wall_se.png")
walk(0)
:a4
pix("water/water_nw.png")
walk(1)
:a5
pix("water/water_n.png")
walk(0)
:a6
pix("road/end_bridge_n.png")
walk(1)
Action
move("island_town.txt", 15, 8)
hero("hero_s")
:a7
pix("water/water_ne.png")
walk(0)
:a8
pix("wood_interior/painting2.png")
walk(0)
:a9
pix("wood_interior/wall_woodfloor_ne.png")
walk(0)
:ba
pix("water/water_w.png")
walk(1)
:bb
pix("water/bridge_ns.png")
walk(1)
:bc
pix("wood_interior/shields.png")
walk(0)
:bd
pix("wood_interior/wood_wall_floor.png")
walk(0)
:be
pix("wood_interior/bed.png")
walk(0)
:bf
pix("wood_interior/rug.png")
walk(1)
Action
wall_e(1)
:bg
pix("road/end_bridge_s.png")
walk(1)
:bh
pix("water/water_se.png")
walk(1)
:bi
pix("wood_interior/counter_left_wall.png")
walk(1)
:bj
pix("wood_interior/counter_man.png")
walk(0)
Action
store("Armory")
:bk
pix("wood_interior/counter_right.png")
walk(1)
:bl
pix("wood_interior/wall_woodfloor_e.png")
walk(1)
Action
wall_e(1)
:bm
pix("road/road_ns.png")
walk(1)
:bn
pix("town/fence_s.png")
walk(0)
:bo
pix("wood_interior/wall_woodfloor_sw.png")
walk(1)
:bp
pix("road/right_t.png")
walk(1)
:bq
pix("road/road_ew.png")
walk(1)
:br
pix("town/wood_sign_armor.png")
walk(0)
:bs
pix("road/road_ns.png")
walk(0)
Action
move("island_town.txt", 10, 13)
hero("hero_s")
:bt
pix("road/road_ns.png")
walk(0)
Action
move("island_town.txt", 3, 14)
hero("hero_s")
:bu
pix("wood_interior/painting.png")
walk(0)
:bv
pix("wood_interior/potion_shelf.png")
walk(0)
:bw
pix("wood_interior/wall_woodfloor_w.png")
walk(0)
addpix("people/old_woman_s.png")
Action
if(var("get_elixir"), "=", 1)
	info("The old woman smiles at you.")
else
	info("The old woman feeds you a magic elixir.")
	give("maxhp", 5)
	give("hp", 5)
	give("maxep", 2)
	give("ep", 2)
	give("defense", 2)
	info("You feel a tingling sensation and feel more powerful.")
	set("get_elixir", "=", 1)
endif
:bx
pix("wood_interior/table.png")
walk(0)
:by
pix("wood_interior/woodfloor.png")
walk(0)
addpix("people/old_man_s.png")
Action
store("General Store")
:bz
pix("road/road_ns.png")
walk(0)
:bA
pix("road/right_t.png")
walk(0)
:bB
pix("road/road_nw.png")
walk(1)
:bC
pix("road/road_ne.png")
walk(1)
:bD
pix("road/road_sw.png")
walk(1)
:bE
pix("town/wood_sign_general.png")
walk(0)
:bF
pix("road/reverse_t.png")
walk(0)
Action
move("island_town.txt", 8, 18)
hero("hero_s")
:bG
pix("grass.png")
walk(1)
addpix("people/man_s.png")
:bH
pix("water/land_ne.png")
walk(0)
:bI
pix("water/bridge_n.png")
walk(1)
:bJ
pix("water/water.png")
walk(0)
addpix("wood_interior/wood_wall_top_grass_w_trans.png")
:bK
pix("water/water.png")
walk(0)
addpix("wood_interior/wood_wall_top_grass_trans.png")
:bL
pix("water/water.png")
walk(0)
addpix("wood_interior/wood_wall_top_grass_e_trans.png")
:bM
pix("water/water_se2.png")
walk(0)
:bN
pix("wood_interior/counter_woman.png")
walk(0)
Action
store("Tavern")
:bO
pix("wood_interior/woodfloor.png")
walk(0)
addpix("furnishings/table_n.png")
:bP
pix("wood_interior/woodfloor.png")
walk(0)
addpix("wood_interior/wood_stairs.png")
Action
info("These stairs lead to a locked door.")
:bQ
pix("water/water_sw.png")
walk(0)
:bR
pix("water/bridge_s.png")
walk(1)
:bS
pix("water/diag_2.png")
walk(1)
:bT
pix("water/grass.png")
walk(0)
:bU
pix("wood_interior/woodfloor.png")
walk(0)
addpix("furnishings/table_middle.png")
:bV
pix("water/water_wu.png")
walk(0)
:bW
pix("water/diag_3.png")
walk(0)
:bX
pix("water/water_wl.png")
walk(1)
:bY
pix("water/land_e.png")
walk(0)
:bZ
pix("wood_interior/woodfloor.png")
walk(0)
addpix("furnishings/table_s.png")
:b0
pix("water/subtle_land_e.png")
walk(1)
:b1
pix("wood_interior/wall_woodfloor_se.png")
walk(1)
:b2
pix("water/water_wu2.png")
walk(1)
:b3
pix("town/wood_window_s.png")
walk(0)
:b4
pix("town/wood_sign_inn.png")
walk(0)
:b5
pix("wood_interior/wall_woodfloor_doorway.png")
walk(1)
:b6
pix("town/wood_sign_tavern.png")
walk(0)
:b7
pix("water/diag_1.png")
walk(0)
:b8
pix("water/grass.png")
walk(1)
Action
move("island_town.txt", 11, 34)
hero("hero_s")
:b9
pix("water/water_n2.png")
walk(0)
:ca
pix("water/land_w.png")
walk(0)
:cb
pix("water/land_nw.png")
walk(0)
:cc
pix("water/island.png")
walk(0)
